Into the town

About the studio

Mainichi

Mainichi is a game studio. We make our own games, ship them and keep them running, on iPhone, on Reddit and on the web.

Ten games shipped so far. Stonefall reached 42,000 players a day. This site is one of our games too: Mainichi Town, a 3D island you walk around as Ken the ninja. Mainichi means every day.

Our games

What we've shipped

  • A neon block tower in Stonefall, with the score and multiplier

    Live on Reddit · 2025 to 2026

    Stonefall

    A precision tower stacker where every tower you finish becomes a monument in a shared 3D world. It started as a hackathon build and opened the door to Reddit's Foundry program.

    • 42Kdaily players at peak
    • 1.3Mviews in 12 months
    • Honorable MentionReddit × Kiro challenge
  • Neverstill, wave seven: the armoured train holding the line against a swarm

    Out now on iPhone · 2026

    Neverstill

    A train defence roguelike. You fly a drone above an armoured train that never stops, rebuilding it at the stations along the line. Every ad is an object in the world that you choose to press.

    • 9kinds of car
    • 7bosses
    • 0ads you didn't ask for
  • A MarbleMazes board with its goal ring and minimap

    Featured by Reddit · 2026

    MarbleMazes

    Tilt a 3D board and roll a marble to the goal. The players build the boards: the editor runs inside the Reddit post, and each board goes up under its creator's name with its own leaderboard.

    • 43pieces in the level editor
    • 30+shader marbles
  • A forged knight on the pedestal in Clash Knight's pine-forest diorama

    Live on Reddit · AI in play

    Clash Knight

    A real-time lane battler where a player types a prompt and forges a new unit: Gemini turns the words into a character built from simple shapes, and it marches into the fight.

  • DriftBreaker: hold to fly, hold to drill

    Meta Horizon Creator Competition · 2026

    DriftBreaker

    A mining game built in eight days: hand-written WebGL2 in one offline HTML file, no dependencies. Flying and drilling are one gesture.

    • 32Klines of WebGL2 and TypeScript
    • 1HTML file, fully offline
  • Ken the ninja on the town square of Mainichi Town

    On the web · this site

    Mainichi Town

    An island to run around as Ken, with the studio, an arcade, a lighthouse and a place for each of our games. Built with three.js on WebGPU, Rapier physics and a soundtrack written in Strudel.

Also shipped: Royal Game of Ur, the oldest board game on earth rebuilt for Reddit's Games with a Hook hackathon, and Patchwords, Mishurd & Who Is It?, three daily word games in one app. Overdraft and Mishurd are playable on the town's arcade cabinets.

AI in our games

How we use AI

  • In play: Clash Knight's units are generated from what players type, with Gemini.
  • In prototypes: detective scenarios written as you play, and characters generated for the game they're in.
  • In the studio: we prototype with Google AI Studio and use AI across our development tools.

For clients

Work for others

Alongside our own games we build for a few clients, start to finish:

  • Being Juice: the whole operating stack of the business: a React Native app, six Go microservices behind a Kong gateway, an admin dashboard, a kitchen display and the website. About 3,000 registered users on version one.
  • Kiri Kombucha: a brand identity and packaging system for a Cambodian sparkling tea, in English and Khmer.

Who we are

Team

Furkan Dönmez

Founder · Games

Designs and builds Mainichi's games, from the first sketch to the live service.

Laksmee Suon

Founder · Marketing & brand

Runs the marketing and brand side of Mainichi.

The company

Mainichi Digital

VAT
BE 1003.526.960
Email
hi@mainichi.digital
Contact
mainichi.digital/contact
Elsewhere
Instagram · YouTube · TikTok · Facebook